Global Animation Market: By Type (Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation), By Application (Media & Entertainment, Education, and Others), and Region ? Cumulative Growth Opportunities Analysis, Size, Share, Trends, and Industry Forecast Till 2030.

Report ID : AMR1004249 | Industries : | Published On :December 2023 | Page Count : 213

Global Animation Market: By Type (Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation), By Application (Media & Entertainment, Education, and Others), and Region – Cumulative Growth Opportunities Analysis, Size, Share, Trends, and Industry Forecast Till 2030.


Global Animation Market


The Global Animation Market was valued at USD 355.23 billion in 2022 and is expected to reach USD 582.79 billion by 2030 at a CAGR of 6.19% from 2023-2030.
Animation is a creative art form that brings images and characters to life using motion. It involves the rapid display of a series of images or frames, each slightly different from the previous one, to create movement. Animation is used in various media, including films, television, video games, and web content, to tell stories, convey information, and entertain audiences. It encompasses a wide range of styles, from traditional hand-drawn animation to computer-generated 3D animations.


Market Drivers


The global market for animation is primarily driven by the rapid growth of the entertainment industry, including films, television, video games, and online content. Animated content appeals to diverse audiences and is used in both family-friendly and more mature themes, contributing to its wide-ranging popularity.
Advancements in technology have transformed the animation industry. The use of computer-generated imagery (CGI), 3D animation, and virtual reality has allowed for more sophisticated and visually stunning animations. Additionally, the international appeal of animated content has led to collaborations and co-productions between studios from different countries and cultures, facilitating market growth.


Market Restraints


One major restraint to the growth of the global animation market is the high production costs and time-intensive nature of animation. Creating high-quality animated content often requires substantial investments in technology, talent, and time, making it a resource-intensive process that can limit smaller studios and independent animators.
Additionally, copyright, and intellectual property issues can present challenges, particularly in the age of digital media. Animators and studios may be involved in complex legal issues, such as licensing, copyright infringement, and protection of their own intellectual property, which can be a barrier to market entry.


Market Segmentation


The scope of the global animation market covers segmentation based on type, application, and region.
Based on the type, the market is segmented into stop motion, flipbook animation, 2d animation, and 3d animation. Based on the application, the market is segmented into media & entertainment, education, and others.


Regional Analysis


The Global Animation Market is segmented into 5 main regions, namely, North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
North America, especially the United States, dominates the animation market. The United States has a long-established animation industry, home to major studios like Disney, Pixar, and DreamWorks, and has a strong global presence in both film and television animation.
However, the Asia-Pacific region is expected to witness significant growth in the animation market. Asia Pacific can become a hub for animation outsourcing and content creation. This region offers cost-effective production and access to a vast talent pool.


Key Players


Walt Disney Animation Studios, Pixar Animation Studios, Sony Pictures Animation, DreamWorks Animation, Studio Ghibli, Warner Bros. Animation, Netflix Animation, Toei Animation, Cartoon Network Studios, Aardman Animations.


Market Taxonomy


By Type
• Stop Motion
• Flipbook Animation
• 2D Animation
• 3D Animation
By Application
• Media & Entertainment
• Education
• Others
By Region
• North America
o U.S.
o Canada
o Mexico
• Latin America
o Brazil
o Argentina
o Colombia
o Peru
o Chile
o Venezuela
o Rest of Latin America
• Europe
o Germany
o UK
o France
o Netherlands
o Italy
o Belgium
o Rest of Europe
• Asia Pacific
o China
o India
o South Korea
o Japan
o Australia
o New Zealand
o Singapore
o Malaysia
o Rest of Asia Pacific
• Middle East & Africa
o Saudi Arabia
o UAE
o Egypt
o Kuwait
o South Africa
o Tanzania
o Rest Middle East & Africa

 

 

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Global Animation Market


1. Introduction
1.1. Objective of the Study
1.2. Market Definition
1.3. Market Scope
2. Research Methodology
2.1. Data Mining
2.2. Validation
2.3. Primary Interviews
2.4. List of Data Sources
3. Executive Summary
4. Global Animation Market Outlook
4.1. Overview
4.2. Market Dynamics
4.2.1. Drivers
4.2.2. Restraints
4.2.3. Opportunities
4.2.4. Cumulative Impact due to recent Energy Crisis
4.2.5. Cumulative Impact due to Nearing Economic Downturn
4.2.6. Post Covid-19 World Supply and Demand Conditions
4.2.7. Cumulative Impact of Russia-Ukraine Conflict
4.3. Porters Five Force Model
4.4. Value Chain Analysis
5. Global Animation Market, By Type
5.1. Y-o-Y Growth Comparison, By Type
5.2. Global Animation Market Share Analysis, By Type
5.3. Global Animation Market Size and Forecast, By Type
5.3.1. Stop Motion
5.3.2. Flipbook Animation
5.3.3. 2D Animation
5.3.4. 3D Animation
6. Global Animation Market, By Application
6.1. Y-o-Y Growth Comparison, By Application
6.2. Global Animation Market Share Analysis, By Application
6.3. Global Animation Market Size and Forecast, By Application
6.3.1. Media & Entertainment
6.3.2. Education
6.3.3. Others
7. Global Animation Market, By Region
7.1. Global Animation Market Share Analysis, By Region
7.2. Global Animation Market Share Analysis, By Region
7.3. Global Animation Market Size and Forecast, By Region
8. North America Animation Market Analysis and Forecast (2023-2030)
8.1. Introduction
8.2. North America Animation Market Share Analysis, By Type
8.3. North America Animation Market Share Analysis, By Application
8.4. North America Animation Market Size and Forecast, By Country
8.4.1. U.S.
8.4.1.1. Market Size and Forecast, By Type
8.4.1.2. Market Size and Forecast, By Application
8.4.2. Canada
8.4.2.1. Market Size and Forecast, By Type
8.4.2.2. Market Size and Forecast, By Application
8.4.3. Mexico
8.4.3.1. Market Size and Forecast, By Type
8.4.3.2. Market Size and Forecast, By Application
9. Europe Animation Market Analysis and Forecast (2023-2030)
9.1. Introduction
9.2. Europe Animation Market Share Analysis, By Type
9.3. Europe Animation Market Share Analysis, By Application
9.4. Europe Animation Market Size and Forecast, By Country
9.4.1. Germany
9.4.1.1. Market Size and Forecast, By Type
9.4.1.2. Market Size and Forecast, By Application
9.4.2. France
9.4.2.1. Market Size and Forecast, By Type
9.4.2.2. Market Size and Forecast, By Application
9.4.3. UK
9.4.3.1. Market Size and Forecast, By Type
9.4.3.2. Market Size and Forecast, By Application
9.4.4. Russia
9.4.4.1. Market Size and Forecast, By Type
9.4.4.2. Market Size and Forecast, By Application
9.4.5. Italy
9.4.5.1. Market Size and Forecast, By Type
9.4.5.2. Market Size and Forecast, By Application
9.4.6. Spain
9.4.6.1. Market Size and Forecast, By Type
9.4.6.2. Market Size and Forecast, By Application
9.4.7. Rest of Europe
9.4.7.1. Market Size and Forecast, By Type
9.4.7.2. Market Size and Forecast, By Application
10. Asia Pacific Animation Market Analysis and Forecast (2023-2030)
10.1. Introduction
10.2. Asia Pacific Animation Market Share Analysis, By Type
10.3. Asia Pacific Animation Market Share Analysis, By Application
10.4. Asia Pacific Animation Market Size and Forecast, By Country
10.4.1. China
10.4.1.1. Market Size and Forecast, By Type
10.4.1.2. Market Size and Forecast, By Application
10.4.2. Japan
10.4.2.1. Market Size and Forecast, By Type
10.4.2.2. Market Size and Forecast, By Application
10.4.3. India
10.4.3.1. Market Size and Forecast, By Type
10.4.3.2. Market Size and Forecast, By Application
10.4.4. South Korea
10.4.4.1. Market Size and Forecast, By Type
10.4.4.2. Market Size and Forecast, By Application
10.4.5. Australia
10.4.5.1. Market Size and Forecast, By Type
10.4.5.2. Market Size and Forecast, By Application
10.4.6. New Zealand
10.4.6.1. Market Size and Forecast, By Type
10.4.6.2. Market Size and Forecast, By Application
10.4.7. Singapore
10.4.7.1. Market Size and Forecast, By Type
10.4.7.2. Market Size and Forecast, By Application
10.4.8. Malaysia
10.4.8.1. Market Size and Forecast, By Type
10.4.8.2. Market Size and Forecast, By Application
10.4.9. Rest of Asia
10.4.9.1. Market Size and Forecast, By Type
10.4.9.2. Market Size and Forecast, By Application
11. Latin America Animation Market Analysis and Forecast (2023-2030)
11.1. Introduction
11.2. Latin America Animation Market Share Analysis, By Type
11.3. Latin America Animation Market Share Analysis, By Application
11.4. Latin America Animation Market Size and Forecast, Country
11.4.1. Brazil
11.4.1.1. Market Size and Forecast, By Type
11.4.1.2. Market Size and Forecast, By Application
11.4.2. Argentina
11.4.2.1. Market Size and Forecast, By Type
11.4.2.2. Market Size and Forecast, By Application
11.4.3. Colombia
11.4.3.1. Market Size and Forecast, By Type
11.4.3.2. Market Size and Forecast, By Application
11.4.4. Peru
11.4.4.1. Market Size and Forecast, By Type
11.4.4.2. Market Size and Forecast, By Application
11.4.5. Chile
11.4.5.1. Market Size and Forecast, By Type
11.4.5.2. Market Size and Forecast, By Application
11.4.6. Venezuela
11.4.6.1. Market Size and Forecast, By Type
11.4.6.2. Market Size and Forecast, By Application
11.4.7. Rest of Latin America
11.4.7.1. Market Size and Forecast, By Type
11.4.7.2. Market Size and Forecast, By Application
12. Middle East Animation Market Analysis and Forecast (2023-2030)
12.1. Introduction
12.2. Middle East Animation Market Share Analysis, By Type
12.3. Middle East Animation Market Size and Forecast, By Application
12.4. Middle East Animation Market Size and Forecast, By Country
12.4.1. Saudi Arabia
12.4.1.1. Market Size and Forecast, By Type
12.4.1.2. Market Size and Forecast, By Application
12.4.2. UAE
12.4.2.1. Market Size and Forecast, By Type
12.4.2.2. Market Size and Forecast, By Application
12.4.3. Egypt
12.4.3.1. Market Size and Forecast, By Type
12.4.3.2. Market Size and Forecast, By Application
12.4.4. Kuwait
12.4.4.1. Market Size and Forecast, By Type
12.4.4.2. Market Size and Forecast, By Application
12.4.5. South Africa
12.4.5.1. Market Size and Forecast, By Type
12.4.5.2. Market Size and Forecast, By Application
12.4.6. Rest of Middle East & Africa
12.4.6.1. Market Size and Forecast, By Type
12.4.6.2. Market Size and Forecast, By Application
13. Competitive Analysis
13.1. Competition Dashboard
13.2. Market share Analysis of Top Vendors
13.3. Key Development Strategies
14. Company Profiles
14.1. Walt Disney Animation Studios
14.1.1. Overview
14.1.2. Offerings
14.1.3. Key Financials
14.1.4. Business Segment & Geographic Overview
14.1.5. Key Market Developments
14.1.6. Key Strategies
14.2. Pixar Animation Studios
14.2.1. Overview
14.2.2. Offerings
14.2.3. Key Financials
14.2.4. Business Segment & Geographic Overview
14.2.5. Key Market Developments
14.2.6. Key Strategies
14.3. Sony Pictures Animation
14.3.1. Overview
14.3.2. Offerings
14.3.3. Key Financials
14.3.4. Business Segment & Geographic Overview
14.3.5. Key Market Developments
14.3.6. Key Strategies
14.4. DreamWorks Animation
14.4.1. Overview
14.4.2. Offerings
14.4.3. Key Financials
14.4.4. Business Segment & Geographic Overview
14.4.5. Key Market Developments
14.4.6. Key Strategies
14.5. Studio Ghibli
14.5.1. Overview
14.5.2. Offerings
14.5.3. Key Financials
14.5.4. Business Segment & Geographic Overview
14.5.5. Key Market Developments
14.5.6. Key Strategies
14.6. Warner Bros. Animation
14.6.1. Overview
14.6.2. Offerings
14.6.3. Key Financials
14.6.4. Business Segment & Geographic Overview
14.6.5. Key Market Developments
14.6.6. Key Strategies
14.7. Netflix Animation
14.7.1. Overview
14.7.2. Offerings
14.7.3. Key Financials
14.7.4. Business Segment & Geographic Overview
14.7.5. Key Market Developments
14.7.6. Key Strategies
14.8. Toei Animation
14.8.1. Overview
14.8.2. Offerings
14.8.3. Key Financials
14.8.4. Business Segment & Geographic Overview
14.8.5. Key Market Developments
14.8.6. Key Strategies
14.9. Cartoon Network Studios
14.9.1. Overview
14.9.2. Offerings
14.9.3. Key Financials
14.9.4. Business Segment & Geographic Overview
14.9.5. Key Market Developments
14.9.6. Key Strategies
14.10. Aardman Animations
14.10.1. Overview
14.10.2. Offerings
14.10.3. Key Financials
14.10.4. Business Segment & Geographic Overview
14.10.5. Key Market Developments
14.10.6. Key Strategies






 

 

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